#pragma once

#include "ItemData.h"

class ItemBlockState {
protected:
	//ItemBlockEntity* _entity;
	ItemData* _data;

	//virtual void _initSprite() {}
public:
	ItemBlockState() {
		//_entity = entity;
		//();

	}

	virtual void updateData(int action, int action_data) {}
	virtual void draw(long time) {}
	virtual void udpate(long time) {}
};